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What Software do I need for this course?
I'm using Maya for this course. It's what I've been using for over 15 years and know it well. It really doesn't matter however what you use. As long as you have a character / rig that works in a package you're interested in using, you're set!
Here's a link to Autodesk's page for a free Maya education license.
After you buy the course, you'll receive an email with login instructions. Once you're logged in, you'll have access to your library of content. You can watch the videos in order or jump around and watch them out of order. Whatever you choose to do, the video lessons are at your fingertips and available for stream or download! Don't forget the app! You'll be able to watch your lessons on the app anywhere as well!
How does the App / Community work?
It's true! You do get an app with the course, so you can watch your videos anywhere, anytime! Just like when you get your login information, you'll also receive information on downloading the app and getting started. You'll also gain access to the reel-monster community portal, where you can upload work, offer feedback to other students and see what other people on the course are up to. It's a great way to meet other animation students and develop a support system. I'll also be in there from time to time, offering feedback and advice.
You mentioned live events, what are those?
Another great question! Once a month I'll host a live QnA event where students can join a live discussion with me. I'll be going over student work, talking about animation subjects and doing animation demos. This is a good way for me to connect with all of you and help give value back to everyone.
What does the course cover?
The course will be broken up into three sections. The first section will have two full modules of videos covering basic to advanced body mechanics. I'll teach this through recorded sessions of me animating a shot involving the course material. I'll talk over the video to demonstrate what I'm doing so you can walk through it and animate along if you want to.
The Second section will go over Feature Film Animation. This will be broken up into three modules. The modules will go over animating for features and the mindset that goes with it, Acting and animating advanced body mechanics with performance acting and lastly, facial animation, where I'll demonstrate facial acting through a shot.
The last section will be a basic intro into games animation. I want to keep this one simple. This module will mostly go over strong posing, thinking about animation and how it has to work with a controller and then game play timing.
Do I need experience animating for this course?
No, not at all. I'm assuming most of the students who buy this course will be involved in another form of animation education. There are great schools like iAnimate, Animschool and Animation Mentor out there. I want my course to be a great supplement to your animation education. Because my course will start at the beginning, learning basic body mechanics, you can get going with no experience in animation. Wooot!
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